What happens when you redesign an experience you can't control?
During the ongoing war, every descent to the shelter carried the same shared feeling: tension, uncertainty, and the one unanswerable question — when is the next siren coming?
Sitting with neighbors in that space, I started thinking like a designer. This was an experience no one could control or skip. But could it be redesigned?
"I built a small game for the neighbors in the shelter — but in practice, it was a real UX experiment."
The game turned passive, anxious waiting into active participation: guess the time of the next alarm, earn points, compete on a leaderboard, track rounds. A simple mechanic — that created something genuinely unexpected.
Mobile-first browser game — no install required. Three core views: leaderboard (weekly / monthly / all-time), active betting round, and a full statistics dashboard — tracking 13 neighbors across 46 rounds.
Not projections. Actual data pulled directly from the leaderboard — one building, one war, one shelter.
Real recordings from shelter visits — placing guesses, checking leaderboards, seeing round results after the siren sounds.
Placing a guess before the alarm